The wizards tower is one of the best defensive buildings Game. This is the top of a tower and then with stone glass improvements, inhabited by a magician in its peak defend your village with flashes Wizard.
Like the mortar defends splash but causes more damage and can attack both air and ground targets. It has no weak point as the mortar, so it can defend itself if they are attacking your base.
When we attacked a village is advisable to focus towers with giant magicians or PEKKAS because if you shoot against a horde of troops as barbarians or archers will destroy easily.
It has a pretty good shutter speed, a 1,3 seconds, making it very effective, the bad thing is its distance from fire, it has a much shorter range mortars, only 7 pictures.
We have 4 towers wizards, they placed us in a good place provide a good defense. It is advisable to place them near a hidden tesla to distract the troops and to end them wizards tower.

Here we find our first tower wizards, where we can unlock the level of council 5. As seen in the picture is completely stone.

In the tower level 2 we can see how the base begins to take a pink.

At level 3 the base begins to take over pink making it more resistant.

Each new level wizards tower look like pink glass wrapped with as many tower.

At level 5 this tower we can see how all your base are pink glass and has very little to change color completely.

In the tower level wizards 6 we can see that nothing remains of the gray stone with which we began, now is a pretty tough crystal pink.

At level 7, we see the pink crystal disappears completely taking a deep purple and modifying its structure more pointy crystals.

At this level we can see that in the upper part and the base is greater along their height they have added some metal pillars to make it even tougher. At its base we see coming out like sparks Lava.

This is by far the highest level of the tower mages. As we discussed on previous occasions, power color is white, predominating in the columns and around the top of the tower. It is strong enough unlike its predecessors, getting to have up 1.150 of life .
This tower is good enough to defend, but as we have said before, does not have a long range.
Then I leave a box scheme wizards tower:
| LEVEL | SECOND AND FIRE DAMAGE | LIFETIME | COST | TIME FOR IMPROVEMENT | EXPERIENCE | LEVEL OF HALL |
|---|---|---|---|---|---|---|
| 1 | 11 | 620 | 180.000 | 12 hours | 207 | 5 |
| 2 | 13 | 660 | 360.000 | 1day | 293 | 5 |
| 3 | 16 | 690 | 720.000 | 2 days | 415 | 6 |
| 4 | 20 | 720 | 1.280.000 | 3 days | 509 | 7 |
| 5 | 24 | 760 | 1.960.000 | 4 days | 587 | 8 |
| 6 | 32 | 800 | 2.680.000 | 5 days | 720 | 8 |
| 7 | 40 | 840 | 5.360.000 | 7 days | 777 | 9 |
| 8 | 48 | 880 | 6.400.000 | 10 days | 929 | 10 |
| 9 | 56 | 1.150 | 8.560.000 | 12 days | 1.018 | 11 |
Hola Elpotro1212, indeed the data entered is incorrect, since the specification splash shot above was set in a shot that took a range within map, but after some updates to correct errors damage shot it is the same as for the second. Thank you very much for commenting and clarify the mistakes you've seen. Whenever you want to comment or clarify any fault we will be happy to assist. A team greeting guíaCOC.
Shooting attacks are wrong.. and q such q says there NVL wizard tower d 6 shot rebate 41.6 d life, however, a magician lvl tower d 6 You can not kill a lvl arquera 5 d one stroke and his life is 40 arquera… These calculations wrong seems to me q d magician removes tower by shooting the same q q removes per second and a tower magician d d NVL 6 not just a arquera NVL 5 d one stroke but d level 7 q has damage d 40 (al igual q la vida d la arquera nvl 5) ese si acaba con la arquera d nvl 5 d un solo golpe… analizen sus calculos q creo q estan mal de todas formas buen post saludos
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I would buy dolls CLAHS OF CLANS, URGENT DISPATCH.
WIZARD TOWER
Barbarian King
ARQUERA
WITCH
ECT
Si se puede ya que son independientes 🙂
Se puede tener torre de magos sin tener magos